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That noted, we'd be lying if we wrote that we didn't prefer the lighter physics and quicker responsiveness in SSX. Correctly timing landings and zooming downhill at obnoxious speeds is very satisfying. We don't mean to suggest that the mechanics are unintuitive because they're not - just different. The riders are heavier and more difficult to maneuver than the quick, agile pros in EA's game and this can be frustrating, especially when you have to turn on a dime. Meanwhile, the L button is used to duck and gain speed and tapped for smooth landings, while R button spins, A jumps, and B, Y and X all perform various grabs. The analog stick steers boarders left and right and sharp turns can be introduced by pulling back. The racer controls similarly to its predecessor - adequately, but with some limitations. The problem, though, is that standard races - still fun, but not nearly as compelling - take up the majority of the game, and the full-blown avalanche levels, only a couple, seem more like bonuses. We highly recommend downloading this video to get an idea of what we mean. Indeed, if there were more avalanches in the game, we might have rated it higher because it's these elements that are most enjoyable. You'll outrace snow waves, dodge falling trees and rolling boulders, jump objects and take turns, and you'll do it all with the screen shaking and with a dangerous force chasing right behind. However, the real show stealer are the destructive avalanches in the game, which are extremely well done, occasionally huge and frantic, and extraordinarily entertaining. ![]() The developer has done a fine job of making Avalanche look and feel fast and as a result you will find yourself sucked into many of its race scenarios. It's a snowboarder with a greater emphasis on speed - on flat out racing - than on tricks and air time and it's here that the game is a success. This 1080 sequel is very much modeled after the winning formula that powered the original game. The menu system is perhaps less impressive than the one in the Nintendo 64 game, especially considering that it's little changed and five years more advanced - the cabin is barren, seeming to be almost empty and lacks in both graphic geometry and texture clarity - but it gets the job done. The interface, well designed but simple, is modeled around a 3D cabin and it's in this fitting locale that you can select from the different mode types and boarders and then begin the race. Gameplay Avalanche doesn't aspire to be anything but the sequel to the original 1080 Snowboarding, a truth which becomes very clear from the moment you boot the title up.
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